About me,
I am, and forever have been, a UX designer. Whether I knew it or not, I have always sought out the most straightforward and user-friendly way to do everything. This led to me finding my real passion, accessibility for disability design.
Barton
A narrative-driven adventure game set in a retro-futuristic 1970s-inspired world. The player journeys through a set of immersive environments with puzzle elements along with an AI NPC. The NPC is able to understand the words of the player and participate in the game, and the player must learn to cooperate with the NPC to complete the game. By undergoing several trials alongside a thinking, feeling AI companion, we challenge the player to question if they consider their AI companion as more than just a tool.
Settings
One of my jobs for Barton has been to design our settings menu. On this page, I show the process of creating the settings prototype with what settings I am advocating for. These include but are not limited to: settings for key mapping, readability, and captioning.
UX for the Team
Part of my job as design lead, and UX designer, has been to create tools for the team to function smoothly. This includes game design docs, dialogue planning, and priority documents.